Skip to main content

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Longtime Mario voice actor Charles Martinet is stepping away from the role

Nintendo announced that Charles Martinet will be stepping away from being the voice actor for Mario, a role he has been the primary steward of for over three decades.

Charles Martinet first took the role of Mario in the early 1990s, where he’d voice the character as part of interactive exhibits at trade shows. Nintendo loved his performance, so the now 67 year-old-actor went on to voice the character in games like Mario Teaches Typing, Mario’s Game Gallery, and most famously, Super Mario 64. After that, Martinet’s lighthearted performance became inseparable from the character, and he went on to voice Mario — as well as many other characters in the Super Mario Bros. universe, like Luigi, Wario, and Waluigi — in over 120 games.

Charles
Jake Guild - Flickr / Jake Guild - Flickr

While Chris Pratt voiced the titular character in The Super Mario Bros. Movie, Charles Martinet still cameoed in the movie as Mario and Luigi’s dad and an original character named Giuseppe. Because Charles Martinet is so closely tied to the Super Mario Bros. series, this announcement from Nintendo is quite shocking. The company says he’s taking a new role as a “Mario Ambassador,” but that “with this transition, he will be stepping back from recording character voices for our games.”

Recommended Videos

Digital Trends reached out to Nintendo to see if Martinet will still be portraying the character in this October’s Super Mario Bros. Wonder. It said the following to Digital Trends: “While Charles is not involved in the game, we’re excited to honor his legacy and contributions, including looking ahead to what he’ll be doing as a Mario Ambassador.”

While this is a sad announcement for Super Mario Bros. fans, it’s not the last we’re going to see of Charles Martinet. The fact that he’s now a Mario Ambassador means that “he’ll continue to travel the world sharing the joy of Mario and interacting with you all,” according to Nintendo, and he’ll also appear in a video alongside Shigeru Miyamoto that’s releasing sometime soon.

Tomas Franzese
A former Gaming Staff Writer at Digital Trends, Tomas Franzese now reports on and reviews the latest releases and exciting…
Super Mario Party Jamboree’s motion-control modes have real Rhythm Heaven energy
Mario and friends cut vegetables in Super Mario Party Jamboree.

Earlier this month, I got what I felt was an in-depth hands-on session with Super Mario Party Jamboree. I played a traditional round of Mario Party, dabbled in some loose minigames, dominated in the mass-multiplayer Koopathalon, and took on a kaiju in Bowser's Kaboom Squad. It felt like I'd seen everything there was to see -- but it hadn't. Last Monday, Nintendo revealed a host of extra modes coming to Jamboree, including a suite of motion-controlled minigames: Paratrooper Flight School, Toad's Item Factory, and Rhythm Kitchen.

As someone who still harbors a fondness for the days of Wii waggle controls, that reveal further piqued my interest in a game that already had my attention. Last year, WarioWare: Move It! showed me that I'm always down to move my body if you give me a good reason to. Based on a quick Rhythm Kitchen session in my second Jamboree hands-on demo, it seems like Nintendo is going to pull that trick off again, if only for a few short sessions.

Read more
Just when I thought I was out, Mario Party Jamboree pulled me back in
Pauline rides a mech in Mario Party Jamboree.

I thought I was done with Mario Party.

When I reviewed Mario Party Superstars in 2021, I praised the party game and called it a sort of logical conclusion for the series. Its curated nature made it feel like a greatest hits collection that the series could neatly end on if Nintendo chose to do so. It didn’t, and we’re getting another new installment this October in Mario Party Jamboree.

Read more
The original Super Mario Bros. now has an unofficial level builder
A Super Nintendo Controller on a purple and black background.

Not only is there now an unofficial SNES version of Super Mario Bros. but the hacker behind it has built a way to edit levels in the game, a la Super Mario Maker.

As reported by Time Extension, Infidelity, a ROM hacker who's been behind other NES to SNES ports, including one of the original Metroid, released the beta for both projects over the weekend on the Internet Archive. Super Mario Bros. Maker works on top of Infidelity's SNES project, and is super easy to access. All you have to do is press X when you start a game, and then select one of the blocks that appear at the top of the screen. You can scroll through the options with your controller or an SNES mouse. Once you have the block you want selected, you can place it directly into the level. You can even save the changes or just reload the original level.

Read more
OSZAR »